At the start of this month we got our Island set up. Over the last few weeks, I’ve been building the scenes needed by our machinima for the auditing course.
The building tools are quite good, and it has been surprisingly quick and easy so far to set up the scenes. I’ll post some screen shots of the work here somewhere, soon..
Of course the tools have their limitations, one of the most annoying is that you can’t seem to create objects that have more than 10 meters length on any axis. So for example, to create the road throughout our scene, I had to connect 23 slabs of 10×10, and that doesn’t count the foot path!
My other main annoyance is that aligning objects perfectly is more complicated than needed. Sure, it’s still fairly easy, but from working with graphic design tools every day that have awesome alignment tools I can see what the Second Life authoring environment is missing. For starters, the anchor point of each object is in the middle (of each axis); you can’t change this anchor point, if you could it’d be even easier!
Here’s an example of what I mean; to align two slabs of road, there’s no auto-align tools, so you have to take the x position of the first object for example, add or subtract half of each slabs width on that axis to get the centre point of the second object.. if you get my drift. Why bother aligning objects perfectly? Well, it’s a must – you get some bad graphic glitches if objects are overlapping, textures flicker and behave strangely.
A summary
If you could choose the object’s anchor point, and have better align and distribution tools, creating more complicated structures would be a lot easier and quicker.Still; all up the editing tools are more than reasonable, and to do simple things it’s quite easy and timely.
Pre-made objects and textures?
That’s another story completely.